RS ASIO will try to request 48kHz mode, but your drivers may or may not allow this, so it might help setting it manually. Make sure your interface clock is set to 48kHz.Make sure Rocksmith.ini is set to run with ExclusiveMode=1 and Win32UltraLowLatencyMode=1.Modify the RS_ASIO.ini file to configure which ASIO driver to use, and which channels etc.You can find local folder of a game by right clicking on a Rocksmith in your Steam library, and selecting menu "Manage" -> "Browse local files" Only the Steam version of Rocksmith is currently supported.Copy the contents ( avrt.dll, RS_ASIO.dll, RS_ASIO.ini) of latest release (zip archive release-xxx.zip) to the game folder.It patches game code at runtime to allow intervening in the process of WASAPI device enumeration so that we can inject our own fake WASAPI devices which internally use ASIO audio API. This project aims to add ASIO support to Rocksmith 2014 Edition - Remastered in order to avoid issues with some WASAPI drivers. custom - use the buffer size specified in CustomBufferSize field host - use a buffer size as close as possible as that requested by the host application driver - respect buffer size setting set in the driver
Ive got a microphone on Channel 1 (Asio Channel=0). I think other mixpre devices should work equally well.ĪsioInput0 Channel=1 is MixPre Channel 2. Just works, no problems at all (tested single player only). Added Sound Devices MixPre 6 MK2 to supported list.